# Josh Sawyer on Reddit (u/jesawyer)

Part of Creators on Reddit, researched with Autumn (https://www.autumn.ai) from public sources. Updated 2026-11-07. Interactive version: https://www.autumn.ai/resources/creators-on-reddit/josh-sawyer

Josh Sawyer: Game director, Pillars of Eternity.

- Reddit account: [u/jesawyer](https://www.reddit.com/user/jesawyer/) (Personal account)
- How we know it's theirs: [Moderator-assigned “Obsidian” flair in r/projecteternity](https://www.reddit.com/r/projecteternity/comments/pth2j4/comment/he0gc0q/)
- Where they post, in the records we retrieved: r/projecteternity (136), r/IAmA (57), r/criticalrole (32), r/Westfalia (19), r/Watches (12), r/Pentiment (10)
- Known activity in the posts we found: 2012 to 2024
- Wikipedia: https://en.wikipedia.org/wiki/Josh_Sawyer

## Moments

### u/jesawyer in r/projecteternity, Mar 15, 2018 · Funny

Replying to the post "Obsidian: Please tone down your ghosts".

> Folks, we've heard your feedback loud and clear.  We'll be beefing up and doubling the number of spirits in Deadfire.

Full thread: https://www.reddit.com/r/projecteternity/comments/84gysm/comment/dvqrhh9/ · 40 points as of Nov 7, 2026

### u/jesawyer in r/projecteternity, Jul 25, 2017 · Lore answer

Replying to a redditor:

> Yes. Even in BG/IE games not everything was Latin - some of it was also gibberish.

> The spellcasting incantations in Pillars of Eternity are all in Eld Aedyran and Engwithan.
>
> "A ulu thenn." = To ashes.
> "Moeith ixi anath." = Power of my soul.
> "Lavaru bion sik." = Speech cuts flesh.
> "Brith u lichna." = Bond of magic.
> "Athek werthan roth." = Return (to the) Wheel.
> "Craeft afyllath thyr lim." = Skill/strength fills their limb
> "Cwethe sealmes mihtum." = I speak songs of power."
> "Werde bylfan an sawel." Words embolden the soul.
> "Cro ak ten!" = Blood and fire!
> "Sakrithu!" = Damned!
> "Ix maru!" = Of death!

Full thread: https://www.reddit.com/r/projecteternity/comments/6perfh/comment/dkpfof2/ · 63 points as of Nov 7, 2026

### u/jesawyer in r/IAmA, Feb 24, 2017 · Behind the scenes

Replying to a redditor:

> Hello Obsidian, I would firstly thank you guys for making one of my favourite fantasy rpg from this past decade. Being French, I was wondering how much French culture and medieval history influenced you guys in creating the world of pillars of eternity?

> I've studied a fair amount of medieval French history and I'm always borrowing bits and pieces for elements in the world.  I've always loved the city of Carcassonne and I thought it was interesting that it slowly developed into this fortress that was so impenetrable that enemies would rather take weeks of time to circumnavigate it than attack it.  Over time, it fell into disuse and when one Napoleon's (I think) surveyors went to check on it, people were raising chickens and drying laundry between the walls.
>
> We have a sea fortress in the game inspired by that: a place that once dominated travel on common shipping lanes but which has since fallen into irrelevance and was subsequently taken over by pirates.

Full thread: https://www.reddit.com/r/IAmA/comments/5vzou1/comment/de67xa5/ · 8 points as of Nov 7, 2026
