# Swen Vincke on Reddit (u/Swen_Larian)

Part of Founders and CEOs on Reddit, researched with Autumn (https://www.autumn.ai) from public sources. Updated 2026-11-07. Interactive version: https://www.autumn.ai/resources/founders-on-reddit/swen-vincke

Swen Vincke: Founder of Larian Studios, maker of Baldur's Gate 3.

- Reddit account: [u/Swen_Larian](https://www.reddit.com/user/Swen_Larian/) (AMA only)
- How we know it's theirs: ["Divinity | Game Director" flair in r/Games' 2026 Larian AMA](https://www.reddit.com/r/Games/comments/1q870w5/larian_studios_divinity_ama/nylbe36/)
- Where they post, in the records we retrieved: r/Games (20)
- Known activity in the posts we found: 2026 to 2026
- Wikipedia: https://en.wikipedia.org/wiki/Swen_Vincke

## Moments

### u/Swen_Larian in r/Games, Jan 9, 2026 · The why

Replying to a redditor:

> Is there anything specific you were not able (or allowed, by Wizards as IP holder) to do in BG3 that you want to do in Divinity?

> We had all the freedom we needed on BG3 but the game was based on 5e which is a system that was made for tabletop, not for video games. Most of the limitations came from that.

Full thread: https://www.reddit.com/r/Games/comments/1q870w5/larian_studios_divinity_ama/nylbe36/ · 1,318 points as of Nov 7, 2026

### u/Swen_Larian in r/Games, Jan 9, 2026 · Funny

Replying to a redditor:

> What so far has been your favorite part of making Divinity and what has been your least favorite part?

> Least favourite: Answering questions about AI.
>
> Favourite:All the rest :)

Full thread: https://www.reddit.com/r/Games/comments/1q870w5/larian_studios_divinity_ama/nyls4xc/ · 218 points as of Nov 7, 2026

### u/Swen_Larian in r/Games, Jan 9, 2026 · Behind the scenes

Replying to a redditor:

> How much bigger is the dev team for Divinity compared to BG3? Do you expect Larian studios to keep growing for each new game, or do you expect a limit sooner or later? Do you prefer that a larger game studio focuses on one game at a time, or split up to work on projects…

> We were 411 people at the end of BG3 and have around 500 people working on Divinity now. Our teams evolve in function of the games we try to make and what we think the size of the market is. We grew a lot during BG3 because we wanted to make a cinematic RPG with loads of choice and consequence but we also knew there was a market and scaled accordingly. Our growth has slowed down a bit as we have most of the team in place to make a big cinematic RPG but there are still a few things that we didn’t do before that we are doing now.

Full thread: https://www.reddit.com/r/Games/comments/1q870w5/larian_studios_divinity_ama/nylidm8/ · 58 points as of Nov 7, 2026
