Founders and CEOs on Reddit

Michal Kovařík

Founder of Wube Software, the studio behind Factorio

Company Wube Software ↗

u/kovarex ↗Personal account

We retrieved 6 posts and 22 comments from u/kovarex, dated 2014 to 2026, most often in r/factorio, r/czech and r/nerdcubed.

Best moment

A redditor wrote in r/factorio

On “I'm the founder of factorio - kovarex. AMA”

What's something that the Factorio community has done, that's made you proud/happy to see? ie, the first person to make a 1RPM factory?

u/kovarex replied

I have seen many Factories, mainly because of bugfixing something reproducible in save that I have been provided. I have been awed many many times by the things they created. It always made me proud that people decided to spend…

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I have seen many Factories, mainly because of bugfixing something reproducible in save that I have been provided. I have been awed many many times by the things they created. It always made me proud that people decided to spend that kind of time with the game. And to be honest, I mainly learn how to play the game efficiently from other players :)

Behind the scenesr/factorio · 459 points as of Nov 2026Full thread ↗

More moments

A redditor posted in r/nerdcubed

Nerd³ FW - Factorio

u/kovarex replied

Hello, I'm the Factorio founder, and this is the answer to all of the people comparing Factorio with modded Minecraft. I would like to make clear, that I never ever tried to hide the fact, that Modded minecraft, mainly buildcraft/industrialcraft…

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Hello, I'm the Factorio founder, and this is the answer to all of the people comparing Factorio with modded Minecraft. I would like to make clear, that I never ever tried to hide the fact, that Modded minecraft, mainly buildcraft/industrialcraft, was huge inspiration to create Factorio. In fact, before even the idea to create my own game came to my mind, I started to make my own (private) changes to these minecraft mods. I loved and enjoyed these mods A LOT and saw a big potential in the automation game, but I wanted to grab the subject and implement it my way. I wanted to be able to avoid the limitations of the Minecraft engine, so there can be huge factories with hundreds of thousands of items on transport belts while keeping smooth gameplay and without the need to think about activated/passive chunks. I wanted to have some other survival challenge than surviving the first night, that is somehow compatible with the industrialisation progress. I wanted to make it more about strategy, planning and timing than about a lot of hard work. I wanted it to have more variable logistics possibilities. I wanted to implement lot of good concepts from other games, as well as some of my own ideas. I wanted it to be all balanced and carved to work as a whole, because once the count of mods you use in minecraft (or any other game) starts to rise, the overall balance usually suffers a lot. Wasn't Minecraft created because Notch saw some concept in different game that he just wanted to do right? Factorio is the same thing I believe. I would also encourage anyone who plays Factorio (and has a lot of time to spare) to try the Minecraft industrial mods, so he can compare these two things and understand better what I'm trying to achieve.

A redditor wrote in r/factorio

On “I'm the founder of factorio - kovarex. AMA”

Can you explain the magic behind the transport belts? How are they able to function without electricity?

u/kovarex replied

Hamsters. In the next major update, you will have to feed them.

A redditor wrote in r/factorio

On “I'm the founder of factorio - kovarex. AMA”

It's great that you aren't afraid to do this. Many developers (eg. Minecraft) always try to add stuff that no-one has come up with before which ends up with obscure updates which no-one wants. Mods are made because people want to improve the game and so are updates, so if a mod…

u/kovarex replied

I agree. The goal is not to prove that I have the best and original ideas. The goal is to make a good game. Too big ego destroyed many things in the world.